Reply To: Regenerative Neighborhood & Community Framework call series : Masterminding EDEN

  • Oscar Regen Tribe 🔺

    Organizer
    December 11, 2025 at 3:17 pm

    Categories and subcategories of the resources we are seeking :

    TOPICS : pillars of building a startup society

    Categories and subcategories :

    ## 1. Ecology: Planetary Systems and Regeneration

    * **1.01 Climate**

    * 1.01.01 Temperature

    * 1.01.02 Rain

    * 1.01.03 Natural Disasters

    * **1.02 Biodiversity**

    * 1.02.01 Wildlife

    * 1.02.02 Plant Life

    * **1.03 Impact Monitoring & Metrics**

    * 1.03.01 Impact monitoring

    * 1.03.02 Impact Metrics

    * **1.04 Ecosystem Restoration**

    * 1.04.01 Ecosystem Restoration

    * **1.05 Wisdom & Science**

    * 1.05.01 Indigenous Wisdom

    * 1.05.02 Environmental Science

    * 1.05.03 Planetary Cycles

    * **1.06 Other**

    * 1.06.02 Landscape

    * 1.06.03 Land Use Planning & Zoning

    * 1.06.04 Water System

    * 1.06.05 Soil

    * 1.06.06 Land Stewardship

    * 1.06.07 Air quality

    * 1.06.08 Space

    —

    ## 2. Hardware: Physical Systems, Engineered Infrastructure and Designed Environments

    ### Built environment

    ### energy systems

    ### Water systems

    ### food systems

    ### air systems

    ### waste systems

    * **2.01 Infrastructure Design**

    * 2.01.01 Architectural Design

    * 2.01.02 Biomimicry

    * 2.01.03 Adaptive design

    * 2.01.04 Master Planning

    * 2.01.05 Housing

    * 2.01.06 Building

    * 2.01.07 Materials

    * **2.02 Resilient Systems: Water Infrastructure**

    * 2.02.01 Water infrastructure

    * 2.02.02 pipes

    * 2.02.03 pumps

    * 2.02.04 purification

    * **2.03 Resilient Systems: Food Systems**

    * 2.03.01 Food systems and design in

    * 2.03.02 Permaculture

    * 2.03.03 Agroforestry

    * **2.04 Resilient Systems: Energy**

    * 2.04.01 Energy Generation & Grid

    * 2.04.02 Solar

    * 2.04.03 Wind

    * 2.04.04 Microgrids

    – **2.05 Resilient Systems: Air**

    – particle filtering

    – disinfecting

    – humidity

    * **2.05 Resilient Systems: Waste Management**

    * 2.05.01 circular Waste management

    * 2.05.02 composting

    * 2.05.03 recycling

    * 2.05.04 upcycling

    * **2.06 Transportation**

    * 2.06.01 Local

    * 2.06.02 External

    * **2.07 Utilities & Distribution Grids**

    * 2.07.01 Utilities & Distribution Grids

    * 2.07.02 sewage, electrical lines, fiber optics, etc

    * **2.08 Other**

    * 2.08.01 Infrastructure (General)

    * 2.08.02 Resilient Systems (General)

    * 2.08.04 Manufacturing

    —

    ## 3. Humanware: Human Systems, Culture and Wellbeing

    * **3.01 Membership & Agreements**

    * 3.01.01 Membership & Agreements (General)

    * 3.01.02 onboarding

    * 3.01.03 off boarding

    * **3.02 Governance**

    * 3.02.01 Governance (General)

    * 3.02.02 Governance Structure (Architecture)

    * 3.02.03 Decision-Making Protocols

    * 3.02.04 Sociocracy, Consent, Consensus

    * 3.02.05 Accountability & Feedback Loops

    * **3.03 Strategy & Operations**

    * 3.03.01 Strategy

    * 3.03.02 planning

    * 3.03.03 Ops Logistic

    * 3.03.04 protocol SOP

    * 3.03.05 Accountability (Ops)

    * **3.04 Legal & Safety**

    * 3.04.01 Legal & Justice — Law

    * 3.04.02 Emergency Services

    * 3.04.03 Security & Safety

    * 3.04.04 Conflict Evolution

    * **3.05 Marketing & Communications**

    * 3.05.01 Marketing

    * 3.05.02 story telling

    * 3.05.03 Content Creation

    * 3.05.04 PR

    * **3.06 Education & Training**

    * 3.06.01 Education

    * 3.06.02 Skills Training/Vocational Education

    * **3.07 Wellness & Spirituality**

    * 3.07.01 Health & Wellness

    * 3.07.02 Personal & Collective Development

    * 3.07.03 Spiritual Development

    * 3.07.04 Consciousness

    * **3.08 Community Life**

    * 3.08.01 Events, Culture & Art

    * 3.08.02 Community Building

    * 3.08.03 Digital Community

    * **3.09 Care Services**

    * 3.09.01 Child Care

    * 3.09.02 Elder Care

    —

    ## 4. Economy: Everything to do with Money

    * **4.01 Currency & Value Exchange**

    * 4.01.01 Currency (General)

    * 4.01.02 Local Currencies & Mutual Credit Systems

    * 4.01.03 Non-Monetary Value

    * 4.01.04 Exchange Systems Between Residents

    * 4.01.05 Sweat Equity

    * 4.01.06 Work Exchange

    * **4.02 Financial Management**

    * 4.02.01 Accounting

    * 4.02.02 Fundraising

    * 4.02.03 Land Purchase

    * 4.02.04 Risk Management

    * **4.03 Business & Trade**

    * 4.03.01 Trade

    * 4.03.02 Cosmolocalism

    * 4.03.03 localized production to meet consumption needs

    * 4.03.04 Revenue Sharing for Community Business

    * **4.04 Investment Models**

    * 4.04.01 Investment Models (General)

    * 4.04.02 Equity

    * 4.04.03 Debt ROI

    * 4.04.04 Fund to Distribute Risk

    * 4.04.05 Fund of Funds (?)

    * **4.05 Ownership Models**

    * 4.05.01 Ownership Models (General)

    * 4.05.02 Tokenization

    * 4.05.03 Fractal Ownership

    —

    ## 5. Software: Intelligence, Digital Systems

    * **5.01 Digital Infrastructure**

    * 5.01.01 digital infrastructure (General)

    * 5.01.02 Compute

    * 5.01.03 Connectivity

    * 5.01.04 Internet

    * 5.01.05 Decentralized/Local Network Infrastructure

    * 5.01.06 Mesh Networks, local servers, etc. for resilience

    * **5.02 Data & Intelligence**

    * 5.02.01 Data Intelligence (General)

    * 5.02.02 Data

    * 5.02.03 Data Privacy & Ethics

    * 5.02.04 AI

    * 5.02.05 Sensor Networks & IoT

    * 5.02.06 3D Mapping

    * **5.03 Systems & Applications**

    * 5.03.01 System applications (General)

    • Human connetion tool

    • Onboarding to neighborhood

    • Agreements

    • Ops logistics

    • 5.03.02 Governance Software

    • Personal accountability

    * 5.03.03 Blockchain

    * 5.03.04 Robotics

    * 5.03.05 Technology

    * **5.04 Research & Development**

    * 5.04.01 Science & research

    * 5.04.02 Simulation & Game Development

    * 5.04.03 User Experience (UX) / Human-Computer Interaction

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